Saving a value in the detail Tab of an actor

Hi everyone,

I am trying to save variables for an actor in the details tab. Saving primitive values like string and float seems ok, but if I want to save an actor reference it deletes the references after I finished playing. So its like a one time only thing. Am I missing something here or is this a bug?

After playing its:

Thank you in advance.

Regards,
Peter

Hmm i recognized that it only forgets the values if i alter the LevelTrigger blueprint graph.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.

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