Saving a sequences spawnable actor initial transform and getting it using blueprint or python?

What I really am interested in is, from a sequencer, getting a spawnable actors transform. When I use get_spawnables(), the objects returned are MovieSceneBindingProxy which you can’t use get_transform() with.

So, it brought up another question of, how does Unreal know the spawnable’s position in the sequencer before the sequence is actually run? And, is that same method accessible through blueprint or python? After all, the transform values are not being keyed as a track in the sequencer, but somehow still saved in it.

Thanks for any help in advance.