Saving a project with a Blueprint Actor on the level

Hello,

Newbie question. I’ve created a project and have a blueprint saved as an actor. I drag it onto the floor in the viewport and everything works when I play the project. But after saving, closing, and reopening the project I have to drag the blueprint into the viewport again.

This blueprint is core runtime code that is there for the project to do it’s thing. I made the blueprint as an actor because that is what the tutorial I followed said to do. Being brand new I’m still learning how the main objects work. It appears that dragging the actor into the viewport isn’t something that can be saved?

How can I save this properly so that the blueprint is always there in the project as needed?

Thanks!

Are you using one of the default levels ( like first person )? They have world partition switched on by default. Often, things dragged into the world ( and then saved ), are not loaded the next time you open the level.

If this is the case, you can see them in the ‘outliner’ as unloaded. Just right-click and choose ‘pin’.

Hi, thank you. Yes, it is the default first person example I was in. I will look for that pin next time. What I did was move the blueprint into the level blueprint and that worked for this issue.

Thanks for the help!

1 Like