Hi people I have a few levels set up, I have a item like a door that I open, can I save the doors state\location when unloading and Loding a level.
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Yup. Save game is what you need
You can also do this by saving variables in the game instance, but that won’t work if you quit and then play again.
Too good thanks, I really didn’t think about that as the solution,
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just in case there’s an experimental plugin called level streaming persistence that targets this functionality.
but i’d agree that savegame is the best option so far.
Store that vector in the game instance and it should be there when the level changes.
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