I cringe everytime I hit the save button. This error keeps happening:
[2014.10.16-16.26.52:597][261]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Warehouse" FILE="…/…/…/…/…/…/home/redneck/Documents/Unreal Projects/BlueFPS/Content/Maps/Warehouse.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2014.10.16-16.26.53:585][261]LogTexture:Display: Building textures: Texture2D_3 (BGRA8)
Fatal error: [File:/work/unreal/UnrealEngine/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp] [Line: 91]
Illegal call to StaticFindObject() while serializing object data!
[2014.10.16-16.26.58:139][261]LogLinux:Error: appError called: Illegal call to StaticFindObject() while serializing object data!
Signal 11 caught.
Saving a material from the material editor is the most common trigger for it. But it’s also happening from the main window since I added a landscape. Is there a work-around for this?