Hi all,
I’m starting to look at implementing a save/load system via https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Code/index.html . I’ve seen other peoples approaches writing to binary files via an archiver system (Or something like that) but think that this SaveGame object system seems like the more polished approach being promoted by Unreal.
So my question is, does it have any relation to the “SaveGame” flag you can see in the Unreal Editor Blueprint Variable properties menu? Hovering over it the tool-tip is “Should this variable be serialized for saved games?” so does it tie into the SaveGame object approach? Or is it for use by another system?
I was wondering how I’d save my more complex classes of objects, perhaps that’s the option I need to tick. Unfortunately documentation seems a bit scarce on anything more than the basics.
Thanks for your time!