At the moment i am using the ‘Download Image’ node and then saving the 2DDynamic reference it gives you, within a struct. I am using a save game file with only an array of these structs in to save these.
It works the first time i add the images in but upon reloading the game, the image reference all vanish from my structs but the other info remains.
Is this something to do with the node or do i have to convert the reference somehow?
And then make this function to save your downloaded Image to local directory… don’t forget to save the name and the path of your downloaded image to save game object…