Saving 3000 assets for too long

Hi, I am trying to delete around 3000 assets (classic mesh cubes) and it takes around 10 minutes just to save changes, then when I try to check-in changes it takes another 10 minutes. This started happening last week. I suspect maybe its because of the update but I am not sure. I verified files in Epic Games Launcher, and deleted .urc file in the project files, then created again by opening the project. Nothing helped so far. Anyone knows why this is happening and how to fix it?

Hello there @Topakkfn!

There have been a few cases like this around the community, yet it doesn’t seem to be an specific cause. And it’s still a quite large ammount of assets being deleted, so some form of delay is expected. It boils down to best practices, please test the following:

  • Make sure you mark everything for delete, and submit a single commit. Or, alternatively, disable source control entirely, delete your assets, then re-enable SC post deletion, to bypass the check-in

  • Delete in smaller batches, go for 100 or 200 at a time, and save between each deletion

  • After deletion, use “Fix Up Redirectors in Folder” from the Content Browser

  • You can also try disabling “Real-Time Thumbnails” from Browser Settings, to reduce processing

  • Clear your project’s cache, via deleting folder “DerivedDataCache” from your main directory

If the issue persists after testing all these steps, I would suggest rolling back your engine version, and test if the excessive delay remains present there.