I have pretty much everything linked to my savegame, so this is really stopping me in my tracks.
I was making a level the other day, and I did something which crashed the whole engine, even after reopening. So I deleted the file for that level, but now my savegame isn’t working at all, even after creating a new one in blueprint the cast always fails. I have checked the slot name, the savegame object itself, but I seem to be missing something. The craziest thing is, I have replaced my files with a backup I made a day before the incident, BUT THE SAME THING STILL APPLIES.
Might there be something wrong with the file location?