SaveGame to Server?

Hi there,

can someone tell me the best practices for storing data from UE4 to Server? Maybe via PHP to MySQL or something…
For Example: Storing the lap time from each player and build a highscore-chart inside UE4 game with ALL lap times for each player.

Is it possible with C++ and/or Blueprints?

Thankfully,

if you know how you can make a plugin and store to google play game services. as far as i know there is no in the box solution for it.