Savegame storing incorrect variable

I have a paude menu blueprint where on event construct it will check a savegame with an Eslate visibility variable inside to set the visibility of an image in my pause menu widget. the default value for both the image in the widget and the variable in the savegame are set to hidden. I deleted the slot and pressed pause and it created the slot and the image wasn’t visible and then I unpause and pause again and it detects that the slot already exists so it loads it and sets the visibility of the image to visible, despite the fact that it should be set to hidden.



Do this part separately:

image

When the save game exists, this doesn’t read the correct value, because it’s pulling from an empty save game.

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Thank you that worked!

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