I currently work on my android game and I use there SaveGame method for saving high scores for each level. I also use SaveGame for saving user’s settings (like music and sounds). It was perfectly working when I was using 4.7.* versions of the engine, but after release of 4.8.* I got problems. Maybe, it can be because I use the new method of compressing the final .apk file, so I tried to disable this function and package it again - still not working. I don’t know why, but on my Samsung S5 there is no more the folder (called the name of the game) on the storage. I remember, that inside this folder there was another folders and one of them was called “Saved”. There was also the folder called “SaveGames” and inside I could find the .sav files. These files had names as I named them via blueprints in the editor. But I wonder, if this is not the problem why it is not able to save anything in my game. The blueprint I used for saving is correct. The same blueprint was working on 4.7. versions and is still working when I launch the game on my computer (even if I delete manually the *.sav files - they will be created by the blueprint again). I also have another problem with the newest version of the engine. The problem is, that if I launch the game on my S5, it will sooner or later crash. Sometimes it happens about 1 second after launch and sometimes when I try to Open Level in the game. My friends (with different devices) have the problems too. Is there any way how to check if my game doesn’t need too much RAM? Because since it was lastly working I added a lot of new graphics in my game. I should say it doesn’t crash with the standard crash notification (“GAME has crashed”), but it only shuts itself down.
Thanks for every suggestion