Savegame Menu With Screenshot Thumbnails

Hey there! I’ve tried spawning SceneCapture2D and then rendering the scene capture to a render target. I was not able to save the resulting Texture2D to a SaveGame file directly (was resulting in a black image) but I was able to save the Texture2D to an actual file on the HDD. I know using C++, this is a rather easy task but I’ve managed to do it in Blueprints only since there were a lot of people interested.

Save binary thumbnail image to      HDD: Save slot thumbnail image posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Load binary thumbnail image from HDD: Load slot thumbnail image posted by anonymous | blueprintUE | PasteBin For Unreal Engine

This is tested on Windows with UE 4.27. I would be happy if someone confirms it works on other platforms as well. Cheers!

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