So I’ve created a whole inventory/equipment system and It’s working beautifully. I can pickup, and equip items and they attach to sockets on the player. I’ve begun the process of creating a save game function, but I’ve run into a major problem. If I go through the game, pick up a weapon, attach it to a socket, and then save the game - upon loading the game All the necessary information is in place, but the weapon is not attached to the socket. If I open the inventory the weapon is [technically] there. Or, at least its information is stored in the proper array, and the UI widget is updated.
My Question: Is there a way to save what objects are attached to sockets on the player character?