Saved Folder importance for Version Control

Hello,

I had trouble picking which category to post this question… Hopefully this is the best one.

Recently I had trouble with the Saved folder. Most specifically, the file Saved/Config/Windows/EditorUserSettings.ini

I couldn’t find much about that set of files in the wiki.

My problem was, a co-worker couldn’t compile the mod in his computer thanks to a setting inside that file. He told me that removing the entire folder solved the problem (after a couple hours of trial and error).

How important is that folder?
Should I keep everything in version control, exclude just user*.ini files or remove the entire folder from perforce?
What do I lose if I delete that folder?

Thank you in advance! :slight_smile:

Thank you cancel !

I noticed one thing: you need to either have Binaries//.DLL committed to the repository (so the editor will open) OR have Intermediate/ProjectFiles/ committed, so you can compile it. (There’s a catch on the project files regarding some paths, but if you have the files you can use a text editor to fix those). I also commit the solution (*.sln) file.

Thank you, I’m updating my .p4ignore like this:

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/

# Roslyn cache directories
*.ide/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

#NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
*.userprefs

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding addin-in
.JustCode

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
_NCrunch_*
.*crunch*.local.xml

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings 
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# If using the old MSBuild-Integrated Package Restore, uncomment this:
#!**/packages/repositories.config

# Windows Azure Build Output
csx/
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
*.mdf
*.ldf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings

# Microsoft Fakes
FakesAssemblies/

# OS Specific Files
[Tt]humbs.db
*.DS_Store

# UE4 cached stuff/build products
Unreal/DerivedDataCache
Unreal/Intermediate
Unreal/Binaries
#/Build
Unreal/Saved

# UE4 - at the root of the project
DerivedDataCache
Intermediate
Binaries
Saved
Plugins

EditorOpenOrder.log

/Plugins/*/Binaries
/Plugins/*/Intermediate

*.reapeaks
*.skb

Oh I missed that right click on uproject → ‘Generate Visual Studio project files’. I’ll obliterate the intermediate files and binaries right away! Thank you again!

May I ask you to explain a bit more on how should I proceed to distribute binaries to artists that don’t have Visual Studio?
I prefer to not have duplicates of the Content/ folder to avoid merging trouble and inconsistencies…