I had trouble picking which category to post this question… Hopefully this is the best one.
Recently I had trouble with the Saved folder. Most specifically, the file Saved/Config/Windows/EditorUserSettings.ini
I couldn’t find much about that set of files in the wiki.
My problem was, a co-worker couldn’t compile the mod in his computer thanks to a setting inside that file. He told me that removing the entire folder solved the problem (after a couple hours of trial and error).
How important is that folder?
Should I keep everything in version control, exclude just user*.ini files or remove the entire folder from perforce?
What do I lose if I delete that folder?
I noticed one thing: you need to either have Binaries//.DLL committed to the repository (so the editor will open) OR have Intermediate/ProjectFiles/ committed, so you can compile it. (There’s a catch on the project files regarding some paths, but if you have the files you can use a text editor to fix those). I also commit the solution (*.sln) file.
Thank you, I’m updating my .p4ignore like this:
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
# Roslyn cache directories
*.ide/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
#NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
*.userprefs
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding addin-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# If using the old MSBuild-Integrated Package Restore, uncomment this:
#!**/packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# OS Specific Files
[Tt]humbs.db
*.DS_Store
# UE4 cached stuff/build products
Unreal/DerivedDataCache
Unreal/Intermediate
Unreal/Binaries
#/Build
Unreal/Saved
# UE4 - at the root of the project
DerivedDataCache
Intermediate
Binaries
Saved
Plugins
EditorOpenOrder.log
/Plugins/*/Binaries
/Plugins/*/Intermediate
*.reapeaks
*.skb
Oh I missed that right click on uproject → ‘Generate Visual Studio project files’. I’ll obliterate the intermediate files and binaries right away! Thank you again!
May I ask you to explain a bit more on how should I proceed to distribute binaries to artists that don’t have Visual Studio?
I prefer to not have duplicates of the Content/ folder to avoid merging trouble and inconsistencies…