Save World Settings to file

Hi there,

When making test maps, I want to easily clone settings from production maps to match the environment as closely as possible. It would be so much more convenient if you could create a World Settings file with all of your Light-related settings in it, so that several levels could reference it, and updating it in one place updates all of your levels’ lighting settings.

Thanks!

And why no use the same base map with the postprocess and light ?
Anyway this other thing where the prefabs are useful. (And need to be implemented)

Yeah, I suppose that’s an easier solution. Thanks.

You can create the generic map with the lights etc and then in the other levels don’t place postprocess volumes, use the generic map like A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums add the existing map generic to you secondary levels and set as always loaded.