Save variables and Retrieve them on the go

here’s some screenshots.

The Cloudburst-is the boolean i need to save during the game play-
I have a function that pulls that boolean and set it to save boolean.

So that is pulled in the actor right now but when i leave(end overlap) it stores in Cloudburst active or not. But when i overlap again it defaults back to false.

So what i’m trying to achieve is a way to store the Cloudburst (true or false) statement in a place to when no mater in that level i can pull its state and use that state in an argument to see if it can be activated or not.

Sincerely Icy.