Save tutorial completion on players pc.

Thanks for the help. But dosent this make more sense?


if I see that the save slot already exists then I just need to load it. But if I don’t have a save slot for this then I need to cast to BP_Saver so that I can set the needed variables for saving progress.

Also, I found the answer to my last question.


I added a new UI button and I’m just deleting the save slot.