Save tutorial completion on players pc.

Hello. Im trying to add a mandatory tutorial to my game. So that the when the player launches the game for the first time they have to complete the tutorial. But in when they launch the game again they don’t have to play the tutorial again.

So far I have been trying with a SaveGame blueprint that just has a bool “FinishTutorial”. I am calling this function when the player presses play to see if they have played the tutorial.

Then I am calling this function for when the tutorial is finished.

Is this something that only works in packaged projects? cuz it doesn’t work for me in this case either.

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You forgot the slot name here

also, you only need to cast a loaded save game, so the cast node goes here

How do I reset the save data?

Thanks for the help. But dosent this make more sense?


if I see that the save slot already exists then I just need to load it. But if I don’t have a save slot for this then I need to cast to BP_Saver so that I can set the needed variables for saving progress.

Also, I found the answer to my last question.


I added a new UI button and I’m just deleting the save slot.

Hey @Luurio!

Does this mean you have your issue resolved? It sounds to me like you got it figured out, but if you don’t can you explain what the issue is now?

If you DID get it resolved, make sure to mark a solution! :slight_smile:

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If you’re actually using the bool to know if they have done the tutorial or not, then this is the way

Yeah I left it open because I wast sure if people can reply if the question is awnsered

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