Hello. Im trying to add a mandatory tutorial to my game. So that the when the player launches the game for the first time they have to complete the tutorial. But in when they launch the game again they don’t have to play the tutorial again.
So far I have been trying with a SaveGame blueprint that just has a bool “FinishTutorial”. I am calling this function when the player presses play to see if they have played the tutorial.
if I see that the save slot already exists then I just need to load it. But if I don’t have a save slot for this then I need to cast to BP_Saver so that I can set the needed variables for saving progress.