Save the state of a BP in a level

Hey all!

Hopefully someone can help me with this. I have a door, that opens when my character goes near it, but then a trigger box sending the character to another level.

Once that level is finished, i am reopening the previous level. But the door bp resets ( its using a timeline) I

I was wondering how i save the state of the door bp so the door is still open after returning to the level?

Hopefully that makes sense :smiley:
Thanks!! :slight_smile:

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You need ( drum roll… )

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video is great, but cant seem to modify it to my needs. ive been trying for days :S

It takes a while to get into the ‘mindset’ of how to save you game.

  1. Basically, the door ( I assume is a BP ), will open.

  2. When it opens, it writes to the save game ‘door opened’ ( sets a bool ).

  3. Next time you run the game, on begin play the door reads the save game, sees the bool is set, and just sets itself to open.

In fact, it also did this every other time ( begin play ), but because the bool was not set, it stayed closed.

Make sense? :slight_smile:

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oki doki, thanks man. sorry, been having a little trouble with save games stuffs :smiley:

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Everybody does, for some reason.

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