Save the player's selection from dialog in a variable,

hello

I’m using a dialogue system in my project and I need to save the player’s selection from the dialogs menu in a variable, how can I do that?
here is the dialog blueprint I used [DialogueSystem in Blueprints - UE Marketplace]:

You have to root around in the code of that package and find out how the system works, then hack it a bit to return the chosen answer.

I’m afraid I don’t have it. Is the second thing a link to your project? ( it doesn’t work ).

thank you for your answer, here is the blue print

Well, you have to put a node on each of those branches, which places the same text in a variable. Sorry, it’s very unexciting…