Save the destroyed actor

Hello,
how can i save the destroyed actor in my Game Instance. Can you save destroyed actors?

What is the best way to do this in blueprint?

Thanks in advance.

When you destroy an actor , you destroy it and that is it.
What do you want to achieve?

You can hide , move or do something else with it instead of destroying.

Maybe OP destroys something in a level, reloads the level and expects stuff to be gone. Hard to tell the intent :expressionless:

That’s exactly what I want to achieve. The destroyed actors are health.

In short: ID actors, hide them rather than destroy them, save that info. When the level is loaded, read the save game, find the actors that were “destroyed” and hide / destroy them.


When I searched for this, a lot of similar threads with similar answers appeared. Give it a go.