No worries! Took me a bit to get reacclimated. So it looks like the Add node is trying to access a tame that is not viable any longer. Are you changing level/exiting when this is happening? We could put valid checks across this to verify what it’s accessing is available, but that won’t tell us why it’s failing. Could you have it print out the index and name of what it’s trying to use each save and load? This will tell us if it’s trying to access something that isn’t supposed to be there, if we need to sanitize your inputs/outputs better, and we may need to force clear the attached array each new save.
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