and have 2 functions as save data and load data in my SaveGame blueprint. I followd this tutorial to make it so far https://www.youtube.com/watch?v=7gfA-QO5pA8. So when i want to save a variable i make another variable in the BP_SaveGame and set it as i want when saving and getting that variable and set it on my blueprint when loading it. The first idea that came to my mind is making every variable 3 times in SaveGame BP and call them as “variable1, variable2, variable3” and set them if i am in the “save slot1, save slot2, you get it” every time but it seems not good enough, i am pretty sure there will be an easier way to make it.
Well i dont need multiple saves its a game design that i wanted to make, where you have multiple save slots and you can change between them in the main menu. I am trying things like these to test myself.
What about the other variables that i want to save? I dont want to override them again and again for each slot that player is playing. Do i duplicate the variables in the save game and number them like i said at the beginning of the thread?