Hi everyone,
Need your help with Save system. Currently I need to save my Actor Transform with Current Time (float).
I made instance and BP_SavePoint.
The system must work like this:
Actor overlaps BP_SavePoint and save game.
If player wants to continue, the game loads from main menu’s button Continue.
Here are screenshots of BP_SavePoint
Instance
And main menu’s BP
It seems perfect, but when I overlap BP_SavePoint and then start from “Continue” button, it’s place me in the beginning of the level, and next time I stepped into BP_SavePoint, it displayed error Accessed None trying to read etc…
What’s wrong with my BPs? Thanks in advance