Save system issue

Hi everyone,

Need your help with Save system. Currently I need to save my Actor Transform with Current Time (float).
I made instance and BP_SavePoint.
The system must work like this:
Actor overlaps BP_SavePoint and save game.
If player wants to continue, the game loads from main menu’s button Continue.
Here are screenshots of BP_SavePoint


Instance

And main menu’s BP

It seems perfect, but when I overlap BP_SavePoint and then start from “Continue” button, it’s place me in the beginning of the level, and next time I stepped into BP_SavePoint, it displayed error Accessed None trying to read etc…

What’s wrong with my BPs? Thanks in advance

Open level, trashes everything that comes after it :slight_smile:

If you want to use open level, you need to put this save game load somewhere like

. In the level BP

. In the player

. In the game instance

After the level has started, then some code can read the save game and move the player.

Easiest place to practice from would be the level BP.

Can you explain, please?

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When you run ‘open level’, it stops everything that’s going on, because it’s all in the current level, and you’re opening a new one.

So, all of this does not run