Hey everyone! Currently, I am trying to implement the save and load function into my game. However, I’m struggling a little with how to save the current time of day – The day + night cycle I have done utilizes the ‘light source’ of the scene, then changes its rotation and updates the sky sphere blueprint.
How would I go about saving the sun’s current position (aka time of day), then picking up from that spot when the player loads the level again?
This is something I thought about, but for some reason the light doesn’t instantly update with the sun’s rotation (so it takes a while, which makes it noticeable and a little clunky). Would something like level streaming be suitable?