Save Point Device in UEFN

I have so many questions but there is ZERO documentation on this device… Anyways, let’s start with a few:

  1. Does this work in edit mode? As in, I’m making a game and I want to test if it saves data without publishing (because nobody publishes until done). My tests show that it does NOT work. This seems silly. I hope I’m wrong.

  2. How do you save just one player’s data?

  3. How do you clear just one player’s data?

For the above two questions there doesn’t seem to be a way to pass the agent to the save device. Or am I missing something?

When will this be available in verse? Bindings are a real pain and not easy to work with in game dev.

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