Save option question.

I was confused why can’t Unreal have the main editor designated for save, save as, save all and save current.
I noticed there were various save options in level editor, content browser, material editor and so on.
Are there all the same?

Save current- save only the open level.
the save in material - save the current material.
“save all” save all assets mofificated.
all place with “save all” doing the same.