Save Option in extra expand variable

I found on DETAILS screen of my variable an option called Save Game on expand options, I want to know if I need to mark this option to save that especific variable on level.

Long life for all.

Yes it is a serialization option. The last value you set for a variable will be it’s default next time you use it.

-m

Thanks again dude!

You help me to know the serialization process
I found this Serialization (C# and Visual Basic) | Microsoft Docs

explain very cool to.
thanks man!

This means state of variable will be stored in saved game state, if variable don’t have that then it will be reset on game load and optionally your code will need to restore it somehow. Level stores all variables that are manipulated in details tab of object and does not require setting any extra flags to store that change