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Save object visibility in hierarchy in scene

Hi Awesome Epic People,

Please for the love of God would you add the ability to save the visibility of objects (set by click the eye in the left column) to the scene.

I’m working with massive cad models, and currently I literally have to screenshot the hierarchy and manually redo the visibility of many objects everytime I load the scene.

Screenshot 2021-03-19 103108.jpg

Yours truly,
Weird planet guy.

2 Likes

I also would like this feature-I use UE4 for design visualization and media. I can place things on different levels, but it would be great to have a feature like “Layer Comps” in Photoshop. Perhaps something like this already exists, but I don’t know it.