I have made some sequences of when the player solves some puzzles and a path gets cleared in different ways. I made them stay in the same state when the sequencer stops by using the keep state
but I want to save the outcome for when the player reenters the level or when saving/loading the game. is there a simple way to “play” the sequencer just to get the outcome of the inflicted actors or do I have to set it up in terms of blueprints getting activated by the sequencer and then access the outcome through that?
I dont know if it makes sense, I hope someone has an idea of how to approach this