I know this question is probably abused by now, but I’ve been searching everywhere for a while and just cant seem to find what i am truly looking for. i have found about two working methods within the months of searching, but they were made within the First/Third Player Character Blueprint that use’s Hotkeys to activate and can’t seem to replicate within my Blueprint Widgets without total failure.
To be blunt with my question, i really want to be able to save my Players Health “Integer”, Player Rotation, Controller Rotation, Player Velocity, and my Players Location within my Pause Menu’s, Save Game Screen (Its own Blueprint Widget) and be able to load the game to screen once clicked from my Load Game widget button, all that within a Blueprint Widgets, “OnClicked” Button or whatever option is truly best for it.
What i have going on in my project is, its a First-person Character Game “blueprint class”, i have multiple blueprint widgets, one for the pause menu, one for the load game screen and one for the save game screens. “not sure if that info is needed”.
So a perfect example of what i’m truly wanting is, Basically recreating the Save/Load System the game Dishonored used. can Continue/Load/Start New Game from the Title Menu and can Save/Load within the pause. “i can deal without the checkpoints system and objects location for now”.
So any Help/Tutorials on what i should be doing will be great. if i have to change how everything I’ve done is to get my desired Savable Game, then that’s definitely okay too, i just need this and can work around the rest.
Thank You for any help that is given!!