I have a working save/load system. However, I’m encountering an issue with saving/loading the control rotation. I believe there are better alternatives, such as using structs. Despite this, I prefer to stick with the current form of the save/load system until I fully comprehend saving and loading systems.
any help would be greatly appreciated
Whether it’s a struct matters little, they save the same as other variables but help with organisation a lot.
Besides that, you never explained what the issue with saving control rotation is. We can’t see you actually save / load anything here.
The camera rotation/orientation was saved correctly. The issue I was encountering was that when loaded back into the game, the camera rotation/orientation was loaded incorrectly. I have resolved the problem. MySavedGame → Target ControlRotation → Set ControlRotation → New Rotation GetPlayerController ReturnValue → Target Set ControlRotation.
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