Is there a way to save individual variables instead of dumping the save object ?
Make a new object with the variables you want to save, and save that object? xD
or… you can write your own filewriter (not introspection), so yu can save watever you want.
Use the OpenLevel node to save temp variables without using SaveGame objects.
In the level name field you can build level path urls;
Instead of just typing Level Name: MyGameLevelName, you can type in the node something like:
Those values can be read from the GameMode instance used in the next level you load.
“Save Game to Slot” only saves the entire object, wondering about quick access individual variables.