Hi Guys,
I have one project in which I created a simple house using the basic Geometry brushes.
How do I save that house actor / mesh ( not sure what the correct term is ) as a content item that can be used / imported into another project??
Hi Guys,
I have one project in which I created a simple house using the basic Geometry brushes.
How do I save that house actor / mesh ( not sure what the correct term is ) as a content item that can be used / imported into another project??
I am not sure if you can save brushes as an asset. But for other assets such as meshes / materials / bueprints you can right click on them in the content browser and select migrate.
Ah K,
Yes - I notice a brush asset is saved in a level but the asset itself is not saveable / moveable between projects.
You can convert your brush to a static mesh. Assets can be ‘migrated’ to other projects. All done with a simple right click in the content browser.
How do you “convert your brush to a static mesh”???
I have it open in a level. I cannot see any option to convert …
Thanks
Its OK.
I think I found it.
Multi-Select the brush primitives that make up the walls of the house. Then go to FILE MENU / Export Selected - then choose export type ( FBX, OBJ etc ).
A better way is to go into the properties - click onto the little arrow at the Brush Settings - Create Static Mesh