Save Game with data layers

Hi! We have implemented a save system that takes into account, location, health etc. Problem is when we have datalayers, if the player dies and has moved to the next section of the map. They spawn in the right place, but the map has not loaded.

What would be the smartest way to save datalayer and state so when player spawns the right datalayer is active?

Couldn’t find any good videos or documentation regarding this. Thank you for the help!

Probably not the smartest way but maybe have mutator zones in each area to load the necessary data layers

What would you recommend instead?

i use an actor proxy, it has a few benefits

  1. you can see it in editor (billboard or decals etc)
  2. you could attach spawnzone vectors to it
  3. it can handle async loading and report when done
  4. and of course can save state