Greetings,
Ok I am stuck on a save game issue and despite the research I have done, can’t seem to figure it out. I am hoping someone here might be able/willing to lend a hand.
I am having trouble saving an Integer using the “Save Game to Slot” node. It is returning false.
In the very first SS I have a branch that will reload my example level (the level i am using) if the save is successful. This never actually happens. Also when i manual restart the level the string printed to the screen is always 0, which is what i have the value defaulted to in the savegame bp. If i change the open level around the the false side of the branch, the level loads.
Any help will be very much appreciated.
Here is where it is called. Note: The Int Level Index never gets increased
Here is where I am loading the file in the Same script.
Here is where I am calling the Function in the first screen shot. Note: Nothing complex about the game mode cast, everything is good there.
Here is where I am creating the save game. Everything appears to be good here as i can see the .sav file in the project’s files
How I am checking to see if my index is increased