Using UE 5.1.0 and using save game nodes work fine with variables such as bools, integers, floats etc. but not with gameplay ability references or widget references.
Ah Thank you for that information. At least now i know what is happening now. Yea i’m trying to save the exact gameplay ability in the exact same hot bar slot i’m dropping it into so when i come back into the game its already on my hotbar. I see what you are saying about the gameplay ability and I think i can get that to work with no issue…but trying to get it to load back into the exact same widget hotbar slot will be quite the challenge it seems…well for me at least.