I’m trying to develop a system which lets me design levels during gameplay, storing data the somewhere which can later be used to construct the actual game experience the end user will get.
For me, I can do the whole thing with the save game. Trouble is, when I ship the product, the final user wont be able to see my save game, ( they will have their own save game ), the data wont be available.
Is there some way to ship my save games with the package and then read them on the end user’s machine to generate a particular gameplay experience for them?
Either that or data tables you can write to a run time…