Whenever I tell the game to load a save file for a player, it loads a few things and the rest are kept default. This didn’t happen about a month ago. This has happened before so i didn’t make a forum post, but after waiting for a while nothing has changed.
This variable is set to save every time the player gets a new banner and/or changes it.
Is the second screenshot reading data from the savegame?
The issue could verify during saving too, try to insert a key/button to trigger manual saving and see if nothing changes
It’s getting the data from the player version of the variable after loading the save game in the level blueprint.
I’ll try setting a button to save manual and let you know how it goes.