Why does every package i create a save game randomly gets created when there is not suppose to be any saves on a new package.
Basically when a package is made a game save gets saved along with the package when the build is suppose to have no saves.
Why does every package i create a save game randomly gets created when there is not suppose to be any saves on a new package.
Basically when a package is made a game save gets saved along with the package when the build is suppose to have no saves.
If your build setting is âdevelopmentâ, youâll get the save game packaged in with it. And you need to remove the save game before packaging if you donât want it in there.
If your build setting is âshippingâ, the system looks elsewhere for the save game, and it wonât get packaged.
For shipping, the save game lives in:
C:\Users"username"\AppData\Local"ProjectName"\Saved
On the shipping one i did remove all the saves in the game and tried to build it but it gets a save from else where and im not sure why.
So where would it look for the saves exactly? since it seems to be getting it from somewhere.
Oh well thats something i didnt even know i found it strange that it would randomly load something from what i thought was nowhere but this sure did fix the problem so thank you very much for your help.
Hi ClockworkOcean!
Could you tell me if there is a away to populate that folder with that data using BPs only?
Or alternatively, changing the save folder direction?
My map is fully editable, so I cannot rely on âfixâ Arrays for my map data, as the players can edit their Level and all their changes are being saved.
Thanks
You can always write a save game out as the first thing when a packaged game runs. Thatâs how to make a fresh save game ready for use.