I have a player save object for keeping variables on continued play such as player world location, if theyre dead or not, and armor pieces they are wearing. Those all save fine, but I cannot get the function to save an integer for selecting the hairstyle. I know the integer works for picking the hairstyle in play, the number just does not get saved on exit, or upon loading. including screenshots
So ‘01 all hair’ gets set to Hair Selection from the player save info on loading, and acts as a reference for what Hair Selection should be saved as in the save game object on saving, and that save object is pulled in my first person character event graph in the initializeplayerdata node.
upon saving/loading, it remembers my player world location and if i am dead or not, but the hair integer stays empty