Hi, in my project I set up in BP a SaveGame subclass and made a folder in “Saved” called “SaveGames”, and a .sav folder was generated while playing; I could play in editor and some values were saved and loaded next time I played.
The problem is that this doesn’t work in the packaged game. I guess I have to set up a folder for SaveGames, but I’ve added one at the same level of Content and Binaries called “Saved” containing one called “SaveGames” and no .sav files are generated when playing. Do I need to do other stuff? Could the use of Paks be causing the problem?
you need manually copy those files to your packaged game folder, under the same path
Is this in a shipping build? It creates these files automatically in the /“”/AppData/local/name.of.your.game. folder. Is it recalling the variables correctly in the packaged build? I am having this same problem with saves being inconsistent between PIE and a packaged game. Did you ever figure out what was going on? If you did, I would love to hear it, might help me figure out what the heck is going on in my game.
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same path? im having the same problem and I tried this but it didn’t work. can you please be more specific?
Same path would be the path that you took to get there in your project folder, would be the same as in your packaged game.
So, if it was sitting in C://Users/Documents/Project/Content then it would mean that the path used would be similar (the same files) so it’d be under Content.
I WANT TO VIRTUALLY KISS YOU ON THE FOREHEAD RIGHT NOW YOU GODLY CREATURE HOW DO YOU EVEN FIGUERE SOMETHING LIKE THAT OUT
i mean its kinda obvious BUT STILL