Hey there
What i’m doing
I’m using a savegame object to save the selected character for each player(local multiplayer game), so when the selected level is loaded the players spawn with their selected characters.
The Issue:
Everything works as intended in PIE. After packaging the game the player selection prints out “none” for both players.
I read something about needing to copy the save files manually from the project to the packaged build. However, I can’t understand why this must be done or if there is some other issue i should be looking for.
Any insight would be greatly appreciated!
Thank you in advance and have an awesome weekend.
-SamuelB