Save Game not working correctly in Packaged build

Hey there

What i’m doing

I’m using a savegame object to save the selected character for each player(local multiplayer game), so when the selected level is loaded the players spawn with their selected characters.

The Issue:

Everything works as intended in PIE. After packaging the game the player selection prints out “none” for both players.

I read something about needing to copy the save files manually from the project to the packaged build. However, I can’t understand why this must be done or if there is some other issue i should be looking for.

Any insight would be greatly appreciated!

Thank you in advance and have an awesome weekend.

-SamuelB

Apparently the savegame files were getting overwritten or something in the packaged game because i was executing the players load game functions inside the playercontroller blueprint. I Moved the functions to execute from my gamemode blueprint and everything seems to be working fine now.

1 Like

… great help, thank you … : ) ,

very nice!!! think you!