Hi thanks for the help.
I added it after my Set’s but to no avail.
However - i do get some new interesting warnings in my log now.
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'
LogUObjectGlobals: Warning: Failed to find object 'Object None.None'
LogScript: Warning: UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
LogScript: Warning: UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
LogScript: Warning: UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
LogScript: Warning: UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
LogScript: Warning: UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
LogScript: Warning: UGameplayStatics::BeginSpawningActorFromClass: can not spawn an actor from a NULL class
Not sure as to why it would say it’s a null class when i print the class name succesfully during gameplay.
So it does save, but it just doesn’t load correctly probably due to some faulty code on my end.

