Save game - Error: PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property SaveReference"

"PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property SaveReference”. Blueprint: GM_Main Function: Load Actor Locations Graph: ForEachLoop Node: Branch

PIE: Error: Blueprint Runtime Error: “Accessed None”. Blueprint: GM_Main Function: Load Actor Locations Graph: ForEachLoop Node: Branch"


What are these errors referring to?
Creating a save object works.
However, it returns false during the Timer loop.
ASYNC SAVE GAME TO SLOT - Returns False

What’s going on here?

Thank you!

When you load the save game, you have to set your variable:

337973-screenshot-1.jpg

( you’ll need to cast to set your variable )