"PIE: Error: Blueprint Runtime Error: “Accessed None trying to read property SaveReference”. Blueprint: GM_Main Function: Load Actor Locations Graph: ForEachLoop Node: Branch
PIE: Error: Blueprint Runtime Error: “Accessed None”. Blueprint: GM_Main Function: Load Actor Locations Graph: ForEachLoop Node: Branch"
What are these errors referring to?
Creating a save object works.
However, it returns false during the Timer loop.
ASYNC SAVE GAME TO SLOT - Returns False
What’s going on here?
Thank you!