Save game doesnt work in packaged build

So I followed this tutorial to save my players amount of rockets (ammo) and the FOV so that it wouldn’t reset each time going to a new level.

It works perfectly fine in the editor. However when I package the game and test it, it doesn’t and both the FOV and the rockets get set to 0. For none of these the default value is 0 so how its getting set to 0 i have no idea…

Ive read this other post of someone having the same issue but none of the fixes discussed there fixed my problem.

I have checked if I have a save file and I do, I’ve even deleted to then see it get regenerated when starting up the game.

Please help!

I had the same problem and it turned out that the order of execution helped. I was called “Load Game” in Game Instance from Widget and it worked.