I have setup a prototype building game that allows me to place actors in the world using a keybind, I can successfully save and load the actor with it’s location and data when needed but what I can’t figure out is how I could load the data that is required to connect with another actor e.g. having a power system using wires and having other actors connect with each other
The only thing I can think of is having loading phases:
- phase 1:Load all actors and spawn them into the world
- phase 2: Get all actors, Check And find the component I want the cable to connect to
- phase 3: Assign the cable to the component