Save files in packaged builds

Currently working on packaging my project for a demo and I wanted the player to be able to save to a file so they dont lose their progress when they close the game. Currently It’s making save files and its allowing me to load when the game is ongoing, but once it’s closed the save file wasn’t saved anywhere. Is there a way to designate the save location or make the file appear in a folder for packaged builds? Similar to as pictured.

Try this node:

299705-0001.png

Any clue on how to implement this with the save to slot function just so I have specifics. Currently unable to test it till I get back in a day.

It looks like you only can do it in C++

Here is a link: How to change the Saved folder location? - Programming & Scripting - Unreal Engine Forums