Hi all! Hoping to find a solution i’ll try to clarify what my problem is:
For optimization, my project is composed by multiples Sublevels of my Persistent Level.
They are loaded/unloaded in-game using Level Streaming Volumes placed in world.
Each sublevel contains a certain numbers of collectible items.
My problem is that each time a sublevel is unloaded and then re-loaded, every collectible item of that sublevel will “respawn” even if i have already collected them.
There is a way to prevent this? Or in other words to save how many items i have collected in that sublevel and then load only the ones i haven’t collected?
Thanks in advance to who will help me with solving this one!